Virtual program of:edX |
The fundamental guidelines and heuristics of user interface design to inform the creation of robust user interfaces, from fundamental principles like discoverability and capabilities to frameworks like distributed cognition and task analysis.
The stages of the design life cycle, including the search for needs and the gathering of requirements; individual and group brainstorming; low-fidelity to high-fidelity prototyping; and qualitative, quantitative and heuristic evaluation of human-computer interfaces.
The power of human-computer interaction in the modern world and the role it can play in promoting equity, accessibility, and progress.
The application of modern development theories and frameworks such as the Agile Method, Universal Design, Activity Theory and Value Sensitive Design for the creation of computational interfaces.
The state of the art in HCI, including emerging technologies such as virtual reality, augmented reality, and wearable devices; new ideas like context-aware interfaces and social computing; and application areas such as health and cybersecurity.
6 months. 5 - 6 hours per week suggested.
4 virtual courses in soft skills
Learn the fundamentals of human-computer interaction in this four-course certificate.
This course begins with an introduction to the field of Human-Computer Interaction as a whole and where it sits in the context of related and similar fields such as Human Factors Engineering and User Experience Design.
Here, you'll learn enough of the history of HCI to start having real conversations about the field.
Next, you will learn the fundamental design principles of human-computer interaction.
You'll start with the fundamental feedback loop that underlies all interactions between users and interfaces.
With that in mind, you'll learn design principles developed by visionaries in the field like Don Norman, Jakob Nielsen, Larry Constantine, and Lucy Lockwood.
From there, you'll move on to more advanced theories of HCI, including situated action and distributed cognition, then conclude by looking at how interface design can impact social change.
Once you have learned the fundamental principles and theories of HCI, you will move on to the Design Lifecycle.
The Design Lifecycle covers how iteratively gathers requirements, brainstorms alternatives, prototypes interfaces, and gathers user feedback quickly to quickly advance the design and improvement of user interfaces.
You'll cover the basics of how to develop a good survey, conduct an informational interview, and control for bias throughout your needs-seeking processes.
Next, you'll learn how to conduct effective brainstorming sessions, and then prototype with just the right level of fidelity for your current confidence in your designs.
Finally, you'll learn how to test those prototypes with real users, collect their feedback for re-run through the design lifecycle.
After that, we'll take a brief look at the current state of human-computer interaction, focusing on three areas: technologies like virtual and augmented reality, ideas like gesture or touch-based interaction, and application areas like health and safety.
In this exploration, we will draw heavily on cutting-edge articles and publications from the ever-changing field of HCI.
Then, finally, we'll recap all the course content and tell you what to do next to further your HCI education: whether it's to pursue a Master's or PhD in the field, take follow-up MOOCs, or start your own HCI research career. .
Material for this course is taken from CS6750: Human-Computer Interaction from Georgia Tech, part of their online Master of Science in Computer Science program.
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