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This course allows you to create a 3D game prototype, exploring the necessary concepts and tools for 3D game development available in Unity and on the Web. You will explore and make use of tools to create a 3D scene in Unity, you will be able to add characters and 3D animations and integrate them into the scenarios you create, you will be able to define behavior and interaction between elements of the video game, and publish the results of what you design on the Web. You will use as a basis the concepts learned in the introductory development course, now applied to 3D games.
This course will allow you to acquire the basic skills to develop 3D games, be it for your work, research, or as a hobby. The concepts learned here will allow you to develop simulators, educational games, and interactive books. Unity is an extensible video game engine widely used professionally, and this course will allow you to take advantage of its potential for the development of 3D video games.
This course requires basic knowledge of 2D game development in Unity, agile development processes, and video game business models. This knowledge can be acquired in the courses "Video Game Development in Unity: An Introduction", "Video Game Design: Introduction" and "Entrepreneurship and agile methods of video game development" of this specialized program.
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NOTE: Keep in mind that this course has been designed as the fourth of five courses that are part of the specialized program in Video Game Development and Design. You can take all the courses separately or just one of them, however we recommend that you register and participate in all five, hopefully in the order that we propose, so that you reach the last course called "Development and Design of Video Games: project course" prepared to apply the knowledge acquired in previous courses.
To register only for this course you must go to its page: https://www.coursera.org/learn/juegos-3d/home/welcome. Click on the blue button on the left "Enroll now" or "Enroll now", where you can choose if you want to take the course paying for the certification, in which case you must take additional mandatory evaluations and meet the other certification requirements; or if you want to audit it, that is, access the content without paying for the certificate.
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Department of Computer and Systems Engineering
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