Virtual course of: Udemy |
Learn how to create believable game worlds and behaviors by scripting the game in C#.
In this comprehensive 3dmotive course for intermediate users, instructor Alan Thorn demonstrates advanced C# scripting techniques and their underlying concepts to solve real-world COMPUTER SCIENCE problems.
Understand basic mathematical ideas, such as vectors and quaternions, to make objects move, rotate, and change in predictable ways.
See how to apply C# to implement line-of-sight functionality, artificial intelligence, collision detection, and much more.
Also, learn how to work with large amounts of data, how to understand coordinate systems and spatial issues, and how to customize the Unity editor to work the way you need it to.
By the end of this course, you will have established an invaluable foundation for confidently coding with C# to develop sophisticated games that are impressive and marketable.
(Students: Look in the Section 1 / Lesson 1 downloads for the source files associated with the lesson.
) More about the instructor: Alan Thorn is a game developer, author, and educator with 15 years of experience in the industry.
It makes games for desktop PCs, mobile devices, and virtual reality.
He founded 'Wax Lyrical Games' and created the award winning game 'Baron Wittard: Nemesis of Ragnarok', working as a designer, programmer and artist.
He has written sixteen technical books on gaming COMPUTER SCIENCE and has presented ten video training courses, covering game programming, Unity COMPUTER SCIENCE, and 3D modeling.
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