Virtual course of: Udemy |
Do you want to create robust, optimized and reusable code? Then you need to learn how to program design patterns.
Game programming design patterns are templates for creating modularized code that are generally a repeatable solution to a common mechanic applied in computer games.
They are general solutions that are not tied to a particular problem, which makes them reusable.
One such pattern is object grouping.
Whether a game needs a constantly spawning onslaught of zombies or bullets fired from a gun or asteroids to hit the players spaceship, an item pool is a bunch of classes that can be reused, exactly as they are, not just in these scenarios but in a plethora of others whenever game objects need a spawn manager.
In this course, Penny will take you through the top 12 Game Programming Design Patterns with C# and the Unity Game Engine using her internationally acclaimed holistic teaching style and her experience of over 25 years teaching, researching, and writing about games. .
Throughout the course, you'll follow hands-on workshops designed to teach you these programming basics that will take your games to the next level.
Learn to program and work with patterns such as: commands, flyweight to watch, prototypes, single tone states, object groups, game loops, component updates.
and more.
Content and Overview The course begins with a brief introduction and then moves directly into hands-on exercises, working through each of the design patterns listed above.
There are a variety of scenarios you'll work on in both 2D and 3D from an asteroid shooter, to a radar object search system, to a programmable prototype of a pre-built system.
All Unity starter files and assets (including models and scenes) are provided to you.
All you need to bring is a copy of Unity 2019.
If you want to become an expert and skilled game developer, this course is for you.
What students are saying about Penny's courses: Great course! I'm already in the gaming industry COMPUTER SCIENCE and there's a quote here from the course that says it all "Whenever you can't solve a complex problem, it's the right time to go back to BASICS."
She is the best teacher ever on this platform I like Penny de Byl's courses and the way she teaches, they are much more specific than your average "Unity teacher" type courses and you don't usually learn just the engine, but also how things work behind the scenes (although briefly, it at least gives you an idea if you want to investigate further on your own).
She is really amazing!
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